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Changes to BF4...


Guest CanisSapien

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Guest TripMine
Posted

Thanks for sharing this link.

http://i.imgur.com/6UvR9IV.gif

Guest RET.COL.SilverEupher=US=
Posted
Good news! A miracle indeed.
Guest RET.1SG.Maysin=US=
Posted

"The revive time has been increased from 7s to 10s."

 

That's better, maybe still too short though??Maybe??

Guest Jericho88
Posted
Thanks for sharing this link.

http://i.imgur.com/6UvR9IV.gif

 

Ten million points for this gif.

 

Also, as much as I loved the locking RPGs, it really was crazy inauthentic. Oh well.

Guest Landscaper
Posted

Locking RPG...removed? NOOOOOOO!!!!! :-o

 

*curls up in corner. begins to sob uncontrollably.*

Guest 112jesse112
Posted
Locking RPG...removed? NOOOOOOO!!!!! :-o

 

*curls up in corner. begins to sob uncontrollably.*

 

Like this?

http://www.thegeekprofessor.com//graphics/other/mlp/scared_dash.gif

Guest Halabrad
Posted
Arnt they putting in a law (like the Carl Gustav from BC2) that locks on?
Guest RET.Maj.ShadowOp=US=
Posted
Arnt they putting in a law (like the Carl Gustav from BC2) that locks on?

 

 

 

These are all the Bf4 launcher:

RPG (can no longer lock)

SMAW (can no longer lock)

MBT LAW (can lock laser designated)

FGM-14B JAvelin (can lock laser designated)

FGM-172 SRAW (can lock laser designated)

stinger (can lock air assets)

sigla (can lock air assets)

 

So there will still be plenty of launchers that allow for good laser designation teamwork.

Guest RET.Capt.RUSHER16=US=
Posted
More improving coming :-)
Posted
Leave it to a Marine to get there first with a post of the Bf4 changes. Oorah Sergeant!

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