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Commander Resources


Guest RET.TSgt.Warlord=US=

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Guest RET.TSgt.Warlord=US=

This is just an FYI to players that aren't to sure of why the Commander is such a vital role in-game.

 

----Intelligence Resources----

-EMP UAV (You can use this to either 1) stop their UAV from spotting targets or 2) kill enemy incoming cruise missile)

 

-SCAN UAV (Title of UAV is self-evident of what the role of this asset does)

 

-High Value Target (Points out a vital enemy for 45 seconds).

 

-Proxy Attack (stops the enemy commander for 15 seconds, and will even clear out enemy commander deployed assets, such as kicking the gunners out of the AC-130 gunship).

 

-EVAC Order (Tells the team to evacuate the area).

 

-Infantry Scan (scans entire map, laterally).

 

-Armor Scan (Scans entire map, vertically).

 

----Squad Resources----

-Rapid Redeploy (cuts respawn by 50% for a limited amount of time)

 

-Squad Promotion (adds one squad perk to every squad member)

 

-Supply drop (Obvious enough)

 

-Vehicle Drop (Obvious enough)

 

----Strike Resources----

-AC-130 Gunship (can receive 20% dmg from enemy EMP, acts as a mobile spawn point if you spawn in and jump out, heavily armed but has zero AA Defenses leaving it entirely vulnerable).

 

-Cruise Missile (usually takes 15 seconds to hit target, EMP is a Damage over Time modifier so it could kill your cruise missile, vice versa for enemy cruise missiles as well, heat-seeking and passive air missiles will also kill the cruise missile, has a huge payload and will kill and damage many assets in a large area)

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